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#15
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=Feel999=
I used to play as a paladin, now I only play as a warrior (that's why I don't use spells, I know it's inconvenient, but it makes you think more about how to move, how to deal more damage, instead of just clicking somewhere.
If you "just click somewhere," "Fireball" won't hit anyone, and instead of giants, you'll speed up the cavalry :). Magic is a more precise tool than troops. And a warrior doesn't mind losing troops. But playing as a mage allows you to complete the game without losses :).

For a warrior, as I've noticed, the magic of distortion, which significantly enhances the wax, is the best. A mage's small number of troops is compensated by Chaos magic, although "Geyser" from distortion is better than Armageddon :). Maybe for a paladin, the magic of order unlocks its full healing and weakening potential :rolleyes:?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"