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King's Bounty: The Legend

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True masterpieces are created when people start paying attention to details. And I'm not just talking about games...
Yes, and King's Bounty has many realistic ideas implemented in the game. This is especially noticeable in "Crossworlds." For example, the "Strike" ability for miners :smile54:. And the "Outrage" response from Foremen :D.

The gameplay is good in both. In "Princess," there is more freedom and more variety, and the dragon is at least twice as cool as the Reaper. In "Crossworlds," even more new and original units and extremely powerful spells are added. I really liked King's Bounty; the fairy-tale plot of the lore doesn't have excessive pomposity but is very pleasant. In "Crossworlds," the plot is barely noticeable; it's more of a journey through all the islands, but it plays an important role in the gameplay.

Regarding games made by Russians that I consider masterpieces: King's Bounty (Lore, Crossworlds, Armageddon's Blade), Code of War, Space Rangers (although the latter is not as much). An important point is that even Heroes 5 was made by a Russian company :D. Otherwise, we wouldn't have seen broken tanks and airplanes :cool:.

Added after 46 seconds
Made in USSR :D. Impressive.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"