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I don't know how others feel, but the RPG-style leveling system has ruined the game. Starting with "In the Wake of Gods," they began adding all sorts of nonsense – having to capture all the mines, bringing an artifact to win. And the promised bosses in "Heroes of Might and Magic VI" were just disappointing. Why improve the graphics for "Heroes" when it would be better to spend more time on more important aspects of the game? I was hoping for a return to the old system, with the Commander (e.g., peasants) and level 8 monsters (Dark Dragons), more races, more upgrades, and more artifacts, Crystal Dragons, Behemoths, and Rogues.