Imagine this situation: a player actually has only one path to the Guardian Order (GO), but they don't know it yet because the path is blocked by a barrier (but this barrier can be broken, although it might not be worthwhile to do so later). As a result, the player continues to, for example, capture Necropolises or level up, and later, they break through the barrier, reaching level 116, and discover that there was only one path to the GO. And it turns out they lost. I understand that this is rare, but it's not impossible. Therefore, I suggest changing this rule to at least include level 117.
As a rule, with this pace, it's already too late to decide whether there's a path to the GO or not. I'm generally against this rule. And if the GO blocks the path to a secondary location? What should be done?
Все в ней нулево и кукольно.