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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#960
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AYMAN
Let's imagine this scenario: a player actually has only one path to the Guardian's Outpost (GO), but they don't know it yet because the path is blocked (but this block can be broken, although it might not be worthwhile). As a result, the player continues to, for example, capture crypts or level up, and then, at level 116, they break through and discover that there's only one path to the GO. And it turns out they lost. I understand that this is rare, but it's not impossible. Therefore, I suggest changing this rule to at least include level 117.

Against.
1) Imagine how the opponent will react if they are preparing to buy a growth bonus at level 121, and you only now discover your GO.
2) If you've been spending several days on the respawn point, you've probably found paths through the wilderness to somewhere. Although, that's not a certainty.
3) If you want, you can exploit this rule heavily. You see that the path is likely only one to the GO, but you don't see the GO itself. You don't go to the GO. You try to take a consul at level 115; if you don't succeed, you run to the GO and take a rest. Of course, self-respecting players won't do that.

We need to think about it...