5.6.1. To pass into the adjacent zone, it is necessary to eliminate the guard standing at the passage. If there are several guards at the passage, it is enough to destroy any of them. If there are several passages between zones, it is necessary to destroy the guard on EACH one.
- The highlighted fragment can be interpreted as "if there are several passages to the respawn point, then it is necessary to destroy the guard on EVERY passage in order to pass." In my opinion, this sentence is superfluous and unnecessary; everything is clear without it.
I also consider these points to be superfluous:
5.14.3. It is allowed to use the bug of viewing opponent cities.
5.14.4. It is allowed to break more than once against a GO (game object) where there is an improved stack.
in my opinion, this is superfluous:
- if the player does not have a starting Castle;(I haven't encountered anything like this)
Restart due to a strong block - I think we could add a point: if the opponent breaks through this block (within the day), with losses of less than or equal to 1/3 of the troops in the block, this is not considered a block and the player receives a technical victory (or restarts are taken away if any exist).
By the way, where did the 8-minute limit on Jebus Cross come from? I am against it.
I played a lot on Jebus Cross; 6 minutes is clearly too little; all my opponents asked for 8 minutes... or unlimited time.
...what is the purpose of item "5.18." in "prohibitions and restrictions"?
...capturing an empty (unguarded) enemy Castle, mine (unguarded), or taking an opponent's external building is not grounds for a restart?[?]
The meaning of the word ...Castle...
in this formulation, it can be interpreted as:
- 1) a city with a built Castle;
- 2) a city type called Castle.
- 3) any cities referred to colloquially as such.
In the rules, like in law, there cannot be formulations that allow for so many meanings.