Every self-respecting mage should (or should not :p) have several useful spells in their spellbook. Due to the limited number of crystals, I present this list as follows:
Stage 1: "Fire Bolt"
Stage 2: "Fire Bolt", "Fireball", "Stone Skin" (we start earning medals :))
Stage 3: "Fire Bolt", "Fire Storm", "Trap" (I earned the "Guardian Angel" medal to level 2 before getting "Fire Storm" - it didn't go further); (The "Trapper" medal is the most difficult - level 1, then one independent trap helps ;))
Stage 4: "Geyser", "Fire Bolt" ("Fire Bolt" is good for hitting a single stack of enemies with full force, and then finishing them off with "Geyser"; the "Fire Mage" medal is also still relevant ;))
Stage 5: "Black Hole" + "Resurrection" (Black Hole allows you to destroy all stacks without losses, but "Resurrection" will help in battles with bosses :)).
Result: "Fire Mage" - level 3, "Trapper" and "Guardian Angel" - level 2. Lots of fun with "Black Hole" :).
Note: there is a skill called "Alchemy" that reduces the cost of learning spells for crystals - it helps a lot.
Note: the "Fire Storm" spell is NOT A FIRE SPELL :eek:!!! It does not increase the counter for the "Fire Mage" medal.
I enjoyed playing as a mage more than as a warrior; it's a more interesting process. Throughout the game, I had minimal losses, and I completed the battle with Zilgadis without any losses (screenshot attached). I played on easy, so it often became boring. I think playing on "normal" will fix this shortcoming :):).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"