It should be clarified that for HL templates with computer-controlled opponents, it is possible to bypass the shifted guards and move to adjacent respawn points.
Rather, it's slightly different. On Mininostalgia with computer opponents (where, due to the proximity, you can ignore the guards of all 3 computers at once), and on all HL maps (except Jebus), regardless of the presence of computer opponents (there are simply so many intersections that it is often impossible to figure out which guard protects which passage).
If it even makes sense to write this in the general rules.