Skip to content

War machines in Heroes V.

User Avatar
#119
Auto-translated
Alan;42977
And you said you don't see any problems... but I'm more than sure that things will go wrong.
I just pointed out the weak points in your arguments; too many factors need to align.
So, regarding the topic of conversation, it turns out that a Necropolis with an improved, but still somewhat unreliable, catapult can destroy (with difficulty or not) a Magic Castle, but a Necropolis with an improved Earthquake spell fails and doesn't... it doesn't have a chance, because too many random factors prevent it, but they don't prevent the Magic faction's army from capturing (or defending) a castle??

Statistics

Welcome our newest member: wayal