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#931
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Cergo
29.11 Cergo (blue Tower Solmyr Kyrre) def Neverminder (red Castle Tauris) 123 panic
opponent surrendered could not break through the shooters to exit the spawn... agreed beforehand to restart only 111
Confirmed. On 111 due to the block in the form of gogs I did not see that the secondary guard was snipers. And when I saw it, it was too late. Wood wasn't great. Cavalry didn't stand on the first. Then I realized that due to the lack of money and money buildings, they would barely stand even on the second. Didn't drag it out. Thanks for the game.

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