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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#941
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Might and Magic III Hero
Today, the game saw an increase on the second day in the form of 5 unique units. I was playing as Tower, and my opponent was playing as Rampart... :) Never said that they couldn't be used, like you have to auto-recruit. Is that true? Maybe we should add it to the rules?
Never was wrong; they can be used. The debate about banning "Monster Week" has been going on for a long time, with a frequency of about once a year, and always ends with the decision not to introduce a ban.
According to the rules, I recommend consulting with the judges; the probability of getting the right answer is significantly higher.

About Mullich and Necromancers I thought about it for a long time and studied the proposals. Thank you, To Kluka, for the idea.

Instead of these old points:
5.10.1. If Sir Mullich reaches level 3, he must be dismissed on the same day.
5.10.2. Izra and Vidomina are prohibited from maxing out the "spellcasting" skill to the "expert" level. Otherwise, this hero must be dismissed within four days of obtaining expert spellcasting (example: on day 124, Vidomina maxed out "spellcasting" to the "expert" level, so, at the latest, on day 127, she must be dismissed).
If, when leveling up, the only skill offered to Izra or Vidomina is expert spellcasting, then it can be taken, and the hero does not necessarily have to be dismissed.
5.10.3. If Sir Mullich above level 3, or a necromancy specialist (Izra, Vidomina) with an expert "spellcasting" skill is released from prison, then these heroes must be dismissed within four days of being released from prison. During these four days, these heroes are allowed to participate in battles.
If a Sir Mullich above level 3, as well as Izra or Vidomina with expert spellcasting, is bought in the tavern, then they must be dismissed within 4 days of purchase.
In the event that Sir Mullich above level 3, as well as Izra or Vidomina with expert spellcasting, appear in the tavern after escaping, they cannot be bought.


I propose the following:
5.10. Restrictions on heroes.
5.10.1. Sir Mullich level 3 or higher cannot attack heroes, cities, mines with a garrison, and neutral monsters.
5.10.2. Izra and Vidomina are allowed to max out the "spellcasting" skill to the "expert" level only with the last skill offered. In this case, there are no restrictions on further use.
5.10.3. Izra and Vidomina, who obtained the expert spellcasting skill in a way other than that specified in paragraph 5.10.2, cannot attack heroes, cities, mines with a garrison, and neutral monsters.
In theory, the restrictions remain almost the same, but the rule has been significantly simplified and has become more logical and understandable. The "what ifs" have been removed. Again, it will be more difficult to get tech wins for free.