5.13. Actions not prohibited/restricted by these rules are permitted.
(the clause about guarding objects) I removed this clause, and we got a discussion about the use of Wings, DD, and flight when forcing a passage. Indeed, in: 5.6. It is forbidden to enter neighboring territories without defeating the guard standing at the passage (i.e., if it has been moved)... the word "enter" is quite strange. Therefore, it needs to be rephrased:
5.6. It is forbidden to pass to neighboring territories, without eliminating the guard standing at the passage, including one that has been moved. If two or three guards are scattered along the road, any one can be destroyed.
If there is no guard at the passage, including one that has been moved, it is allowed to freely move from one respawn point to another. Also, it is allowed to enter neighboring territories using Angel Wings, Dimension Door, and Flight spells, without destroying the guard.[/COLOR]
If a player saw the opponent defeat one of the passage guards, then it is possible to pass by the remaining guards of this passage without defeating them.
If a player did not see the opponent defeat the guard, but for some reason believes that the guard was defeated, then he has the right to ask the opponent about this. The opponent, in turn, must provide accurate information.
Against. Plans can be built on defeating the guard, based on the element of surprise, which should not be revealed. If you want to go somewhere, defeat the guard. In general, I don't like the principle of being obliged to provide information about the game during the game.
+1 I also think it's not worth talking about whether the guard was defeated or not... if you want to pass, defeat it.
i.e., if the guard is standing and you are not sure whether this direction was cleared before, then you must defeat it yourself.
If a player saw... +1
If a player did not see... -1
Against: reporting to the opponent whether I defeated the zone guards or not. This is nonsense, in my opinion. If it is not clear whether the passage is clear or not, defeat it yourself. I will not tell my opponent anything...
Against: If a player did not see... If he wants to pass, let him defeat it, IMHO. And not waste time asking questions.
Also, it is allowed to pass by the passage guards, without destroying them, if the player saw that the opponent had already destroyed one of the guards of this passage.
5.6. It is forbidden to pass to neighboring territories, without eliminating the guard standing at the passage, including one that has been moved. If two or three guards are scattered along the road, any one can be destroyed.
If there is no guard at the passage, including one that has been moved, it is allowed to freely move from one respawn point to another. Also, it is allowed to enter neighboring territories using Angel Wings, Dimension Door, and Flight spells, without destroying the guard.
Also, it is allowed to pass by the passage guards, without destroying them, if the player saw that the opponent had already destroyed one of the guards of this passage.