November 26, 2010 Oelm (blue, random, Eleasar, Pirra) draw Might and Magic Heroes 3 (red, random, Gunnar, Gunnar) 2sm4d(3) approximately 136
I confirm. The start was promising. I managed with 5 heroes due to the unusual spawn locations. :) The map is divided into two parts by a diagonal mountain range, with one road, but it initially goes in one direction and then back. All the most important things are located on it. I place units 1-6 in the Castle. But without a secondary hero. On the 2nd turn, a gnome appears, level 20. The options were to take the Hive on the road back to the Castle or go for a secondary hero. I chose the latter. There, I encountered a treasure chest and took the Shackles for some pit fiends. Further down the road, there's a horde of pit fiends; after the first time with resurrecting demons, I lost the desire to fight them. )) The opponent breaks through, confidently heading towards my capital. But I see that he won't make it, and happily write that I'm very lucky. :) There are just enough days to upgrade the hero to level 4, teleport to the Castle, pick up the nearby Throne of Consumption, and try to defend against the creatures that have grown on my spawn point up to level 28. But the dancing little men, to put it simply, are traitors; they offer me their lousy little things when I haven't had any gems throughout the game. ) So now I have to complain about them. After the exchange, I'm short 2 gems and 2 sulfur. Well, what can I do? I buy a growth bonus in the Castle and wait for my demise. I could have teleported, accepted the battle, and then the defeat, regardless of the outcome. But I didn't think of that. And it would have been much more pleasant than being torn to pieces from different sides. Thanks for the game! :)