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3rd offline tournament

#237
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Prorock;42652
Yesterday I was thinking – you really have a big advantage.
It's still worth playing on TE (Tournament Edition).
And before, I wondered why the heroes had such stats!

Tell me, but isn’t it disadvantageous to play speed maps on TE?!
You don't need to upgrade anyone, and as everyone knows, the AI starts with already upgraded units! Don't you agree?

Sincerely,
Prorock.

EMER-GEN ARENA ANALYSIS – PROROCK

The armies of the players are quite close in terms of hit points. Emer-Gen has 51,647, while Prorock has 56,248. However, skeletons are not affected by the elixir of life for Prorock, and skeletons make up one fifth of his entire army! Emer-Gen built up worse, but he almost maxed out the troops' attack power against Azure Dragons. This makes the elixir of life more effective. Therefore, Emer-Gen is already in a better position.
HEROES: Emer-Gen - Mephala – expert warrior, attack/defense – 48/47. Prorock – Galtran – no class, there is no resistance for the Warrior class, attack/defense 37/35. This difference arose due to the lack of Dragon Armor +4 to attack and defense, and the Warrior class adds another +6 to both parameters. But even with equal stats, Mephala’s specialization is slightly better than Galtran’s advantages; the skeletons are just too slow.
TURN ORDER IN THE ARENA.
A very important factor if there is effective magic or a strong unit capable of attacking without retaliation. In this case, neither player paid much attention to the turn order. As a result, the first move goes to 2 Archdevils from Emer-Gen, then 23 Archangels from Prorock, angels, flies, and wyverns from Emer-Gen, titans from Prorock. It turns out that the main forces enter the battle last. And it is not so much the first move in general that matters, but the first move of the strongest troops: Chaos Hydras and Mighty Gorgons for Emer-Gen, and Hydras and Skeletons for Prorock.
Emer-Gen has a clear advantage; upgrading his troops gave him not only extra hit points but also increased the speed of the creatures, and all of them go first under otherwise equal circumstances!
MAGIC.
There were quite a few good spells on the map, but the players decided to fight hand-to-hand. Emer-Gen doesn't even have Magic Arrow, and he has only one expert spell – Weakness. Prorock is doing much better: Lightning Bolt, which deals slightly more than 1000 damage, expert Shield, Stone Skin, Blessing, Healing, Weakness. He has over 500 mana. The magical battle is his last chance.
MORALE AND LUCK.
Emer-Gen – morale +4, luck +2, Prorock – morale -2, luck – 0.
TERRITORIES.
Emer-Gen chose cursed land! Prorock – grass. This means that Lightning Bolt will not work on cursed land, and Emer-Gen’s victory is beyond doubt (even Archangels cannot resurrect anyone!), while on grass, the chances are approximately equal.

Luminousa's Result:
Hero Peer level 16, stats 10-9-15-10. Mana 178. Army with 16,000 hit points, composed of Inferno troops without devils.
That is, everything is clear without an arena.

Unfortunately, during the preparation of the starting save file, a very important script failed, which automatically creates an arena from the sent saves. Therefore, please wait a little longer for the arena; I have to do everything manually. Although I am about 75% sure that Emer-Gen wins, it is still unclear what the score will be in battles on grass.

And now to the question of playing speed maps on TE. There are several options for settings regarding monster upgrades. Upgrades can be completely disabled, or they may only be available to the AI, etc.
Thus, the game version itself affects how advantageous it is to play solely due to the settings. In the "Forward, Vikings!" map, for example, I turned off experience gain for monsters altogether. And the main difference became that one hero comes with the army every week.

:cool: :cool: ATTENTION!!! ALL PARTICIPANTS IN THE TOURNAMENT WHO WISH TO RECEIVE A BONUS FOR PARTICIPATION ARE REQUESTED TO URGENTLY FILL OUT THE FORM POSTED HERE: /post/30734/ AND SEND IT TO ME AT [email protected]!