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#424
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24.11.2010 OUTLAW (red, Rampart, Kyrie) def Scorp (blue, Dungeon, Shakti), 8mm6a, 2-1-1
We chose all our restarts + a few re on slow roads. The generation was lucky here! On the first week, I painted the external dwellings of elves and pegasi, took my main hero - Conflux. At home, there is also a dragon dwelling and a Griffin Conservatory nearby. A bunch of medusa generator dwellings (around 6-7) and 2 nagabanks have been spotted. In the intermediate zone, there is a 2nd conservatory. In the capital, I built cavalry with a castle. The main hero has expert logistics and advanced pathfinding; we rest in the Conflux, a couple of moves away from the stables)). On the second - capture of several medusa dwellings, purchase, and I break the first conservatory(3); nearby a Dragon Utopia was found; in the underground, a scout revealed 2 more utopias, and on the Conflux's respawn - a 4th utopia. :eek: . Next - movement to prepare for building dragons. I took 2 max nagabanks; the chain ran to paint the dragon dwelling, take the remaining medusa dwellings, and check the conservatory. The dragon dwelling was painted; the conservatory turned out to be 3-4 with griffins, left for the main hero. On 127, Kyrie rests at the conservatory; in the capital, I built dragons. On 131, the conservatory(3) falls, and the main hero starts towards the rocks to the first utopia, where there is a hive nearby. Meanwhile, the chain ran for a sword +2/+2 and a 2nd hive(6). On 134, the hive(6) and the utopia(2) falls: blue cap, +5 all, hat +4, and vial of life. Next turn, I double mana at the fountain and DD to the basement, where I take the utopia(1): boots with 15% resistance and a breastplate +4. On 136, I take the third utopia, also mini: another sword +5 all :mad: and junk.... On 137, I crash into the Conflux and take the 4th utopia(2): cape of abdication and tome of water. On my turn, at the mountains separating the blue's secondary (also Rampart, built since the first week) and my capital, Deemer suspiciously stopped. On 141, full purchase of growth + external dwellings, and I move the main hero, who plans to double mana at the fountain and head for contact into the opponent's zone. On his turn, Deemer DDs to my capital and captures it, killing a scout on small fry from the Conflux; the bought-back scout crashes into neutrals, returning the artifact (either the hat or the Tome of Air) to the homeland; a second one lights up the view on my respawn.
Next turn, Kyrie punishes the insolent Deemer, returning the capital, and starts towards the borders. Next turn, I jump over the mountains and capture the opponent's Ramport, buying units there. I chased away a Miner boosted by a silver pegasus using a scout. After that, jumping around began, taking the opponent's towns, with the stupidity brought on by the gaming night (started around 22:00 and finished at 09:30 the next day) manifesting more and more :D . I could have chased away the opponent's scout, who on the next turn returned the Rampart, but didn't manage... I could have returned it later without losses, sent the main hero there, and saved a bunch of moves, but I sent a hero with Dungeon troops there, and he couldn't break through the walls (((. In the end, I did return the Rampart by the end of the week.. Anyway, Scorp decided to capitulate....
Thank you for the intense game!!

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