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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#907
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Since we've already reached the point of restarting levels, giving tech points for that is extremely unreasonable – blue can step aside for the duration of another player's turn, or red can move so quickly that the opponent won't understand what's happening and won't have time to notify their teammate, automatically receiving the tech points))). However, there's a preliminary idea to not give tech points at all, but simply dismiss that hero at the start. The advantage is obvious – sometimes a good restart occurs because of this, and even if it's a small amount, it still saves time (it happened up to 7 times if the regeneration wasn't done during the restarts). The disadvantage is that an unscrupulous player can conduct several difficult battles or use expert scouting to reveal most of the map and only then dismiss the starting hero. This can be tracked using Asma's program, but not all players are meticulous and will check this. And what about red? I'm interested in hearing reasonable suggestions.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.