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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#906
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I haven't been reading the posts in this thread for a while. I want to start by saying that the RULES should be clear, so clear that no one can dispute them. The judges should only monitor their compliance. Some people here are trying to show how smart they are and what great players they are, but they don't think that the goal of this portal and the "Heroes of Might and Magic" community should be to promote the game and make it popular. The rules should be easily accessible for beginners. Everything that is not prohibited is allowed! What kind of respect are we talking about if, for example, Red takes 111 on the move while Blue has 111? Who said that this is disrespectful? Playing by the rules is respecting each other. If someone doesn't like crossing the street on a green light and waiting for a while, no one asks them, because that's the rule, or they'll just drive on the wrong side of the road, as they say. If players agree to play with a 6-minute turn time, then I have every right to spend 6 minutes on my turn and then decide whether to rest or not. Moreover, who said that making decisions during the opponent's turn is not allowed? When Red is taking their turn, Blue can look at the tavern, assess which heroes are coming out, where, and in what order, etc., which saves some time on their turn. Besides, I, for example, also want to assess how long the opponent is taking, what their secondary actions will be, or not, and based on this, decide whether to rest or not. Blue gets an advantage (I've taken rests this way several times, and it helped me). Every turn in the game is made based on conclusions, including analyzing the opponent's turn. This is important, especially since any tactic is a personal preference. When we learn to understand the opponent, put ourselves in their shoes, and respect each other, then there will be no more of this posturing (any decision made by the opponent within the rules is their right, no matter how much someone doesn't like it). Everyone is an individual with their own, and not "YOUR," quirks. Some people like to play quickly and don't like to wait long, while others like to take their time and think things through. I'll continue... Also, you can agree on whether to take rests during the opponent's turn before the game. Regarding blocks, I think that as long as someone doesn't take on the task of meticulously writing out the rules for each case, there will always be disputes. Judges, please think through the rules from beginning to end, and you will save yourself time by not having to sort through a bunch of disputes and not attracting criticism, which is also unpleasant to hear. The only thing that should be clear is that the position should not be too strict. We need to think about the average "Heroes of Might and Magic" player, not just the hardcore ones. If someone puts in the effort, it is possible to specify whether or not blocks are allowed for each castle and for different creatures. Regarding the use of programs, I believe it should be allowed if it is only a means of improving the comfort of the game. Again, you can agree on this. As for bugs in the game (like heroes duplicating), I don't think anyone is to blame here. After all, no one is forcing anyone to join their server. It's a mutual agreement. It's unlikely that this happens intentionally.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...