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Haven faction discussion.

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#521
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previously, the principle of "art for art's sake" prevailed, but now it's "make money."
No, everything has always been done for profit, just like now. Only before, developers focused on "hardcore gamers," and over time, they realized that casual players appreciate less grindy and more spectacular things, and the profits from them are significantly higher.
My sword, my trusted ally, unphased by my aspect.