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Hmm.
And to which school should dispelling be attributed?
I hadn't planned for any special countermeasures against illusions.
I was thinking of using universal means:
Dispel – destroys one selected phantom image (with the possibility of a mass effect)
Magic Drain – “strips” away any spells in an area of a certain radius
Visions – allow a selected unit/hero to ignore (but not remove!) illusions
Antimagic – blocks the application of spells on an object(s), including Illusion Magic
Mirror – essentially, a chance to reflect a negative spell
Each race would have its own way of countering it: some with magic, others with magical resistance, and still others with a different perception of units:
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