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20. Illusion Magic

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Hmm. And to which school should dispelling be attributed? I hadn't planned for any special countermeasures against illusions. I was thinking of using universal means: Dispel – destroys one selected phantom image (with the possibility of a mass effect) Magic Drain – “strips” away any spells in an area of a certain radius Visions – allow a selected unit/hero to ignore (but not remove!) illusions Antimagic – blocks the application of spells on an object(s), including Illusion Magic Mirror – essentially, a chance to reflect a negative spell Each race would have its own way of countering it: some with magic, others with magical resistance, and still others with a different perception of units: /topic/364/
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