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I hope the Airborne Troops won't adhere to this rule too strictly, otherwise we'll all be in trouble... and so will he 8))).
So, I think this rule only hinders both the interest and the development of less experienced players.
We need to share impressions and information to maintain the gameplay/interest. So, I don't think we'll be scolded for it :)
Regarding the tactic of surrendering a city for 2 days:
On the one hand, it's not bad - the computer can build something during the next day. And if you recapture it after the end of the week, more troops will be generated in the castle, especially on a high difficulty level.
But there are more drawbacks:
- In Heroes 1, every resource counts! :)
- Recapturing the city might turn out to be much more difficult, especially without magic or strong flying and ranged units. (in any case, you won't avoid losses, and you need to be prepared for that)
So, before surrendering a city, you need to think it through carefully.
And holding the defense is the best thing, and the most suitable units for this (in order of decreasing effectiveness) are: Hydra, Troll, and Ogre. (flying units are only so-so). The rest are just okay.
Moreover, note that the attack power from a tower depends on each building, even on the Chief Guild, Tavern, and Well!
Good luck to everyone! :)
(Come on, quickly give me some approvals (not to be confused with fertilizers)! :) )
Герои - это клёво.