1. My main goal was to play on HL+U templates at 200%. There is a significant probability that I will not be able to play even ONE game this way.
2. Careless attitude toward the rules - practice shows that on HL templates, one must play with 2 Dimension Door to avoid getting into a stalemate situation.
It is much more interesting to play against computers on HL templates. It is much more preferable to play at 8 minutes on HL templates.
3. The 3DO generator:
-even if there are those willing to play HL+U, the choices will be: 8mm6 instead of 8mm6a - meaning red will have 2 paths to the center while blue has 1. Also 6lm10 and 8mm12, even though there are perfectly fixed templates 6lm10a and 8mm12a.
-My limited experience in generating L-M size maps shows that generations with blocks often occur, setting back development by a week. On some templates, connections between opponents or simply between pieces of the map are suspiciously often missing.
-the presence of some frankly pathetic templates. For example - Meeting in Muzgob. There is only one exit from the respawn and guards at 6000. If with certain luck some rags can still be broken through, then 20+ monks is ГГ immediately.
Все в ней нулево и кукольно.