Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You can't take revenge on someone else's turn. I tried it once, and let's just say I was told I was wrong.
As for "Preds-ty," you somehow got away with something about an expert Berserk. Even if you consider it unacceptable for some reason, that doesn't mean it can't be included as a separate case in my rule. I'm clarifying my position: an expert Berserk cannot be considered a hit-and-run tactic at all. Because in the classic formulation, a hit-and-run implies hitting and running away, whether it's using direct damage magic or a so-called "power hit-and-run" (mass haste), for example. If mass Berserk is cast, then a) it might not work due to resistance; b) someone among those affected by the Berserk might have their morale triggered; c) if several units still manage to get through, the turn will probably still reach the opponent (if not, it's their own fault – they didn't position their units correctly, didn't separate a single unit, etc.). That is, they will have the opportunity to retaliate – by casting magic or simply using mass haste, which will result in it no longer being a hit-and-run but an exchange. And it's still unclear who will benefit from it.
Therefore, please don't stir up trouble unnecessarily; we've heard about Berserk even without you.