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Poll. So, what exactly is Hit&Run?

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#16
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Pit for LM
I wonder, what criteria will I use to determine which option is more preferable for players?
Personally, I don't care what rules we play by, as long as the opponent knows and follows them.
If there is a dispute with serious arguments, there's no escaping a vote.
Tomorrow morning I will create a poll. For now, let's decide on the options:

Option 1:
Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they cast any magic. This prohibition does not apply to the hero who is defending.
Option 2:
Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they cast direct damage magic. This prohibition does not apply to the hero who is defending.
To Oelm. Pasha, please clarify your wording. Should it include self-damage and resistance?
Oelm

Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they cast direct damage magic (magic arrow, lightning bolt, ice bolt, chain lightning, meteor shower, explosion, Inferno, fireball, ring of cold, wave of death, armageddon) and dealt damage to the opponent's units. This prohibition does not apply to the hero who is defending.

To Dubrovin Pavel. Pasha, will we put your wording up for a vote?

In general, it seems clear that any magic is used to gain some benefit for oneself; otherwise, why use it? And if you cast magic, be kind enough to listen to the opponent's response, instead of running away.

In general, let's have options and clear wording, once the poll is created, it will be impossible to change the words and include other variations.Option 2, and Oelm's wording are absolutely unacceptable: anyone who has an idea of what an expert berserker is will understand me perfectly.