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Poll. So, what exactly is Hit&Run?

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Oelm
P.S. I'm not sure if an additional poll is needed here.
I wonder, what criteria should I use to determine which option is preferable for players?
Personally, I don't care what rules we play by, as long as the opponent knows and follows them.
If there is a dispute with serious arguments, there's no escaping a vote.
Tomorrow morning, I'll create a poll. Let's decide on the options:

Option 1:
Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they cast any spell. This prohibition does not apply to the hero who is defending.
Option 2:
Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they cast a spell that deals direct damage. This prohibition does not apply to the hero who is defending.
To Oelm. Pasha, please clarify your wording. Should it include self-damage and resistance?

To Dubrovin Pavel. Pasha, will we put your wording up for a vote?
Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they use a spell that, in one way or another, worsens the opponent's position. It is allowed to damage oneself (e.g., to reduce the ransom cost). If there is resistance, the attacking hero may retreat in the first round. This prohibition does not apply to the hero who is defending.
From a general point of view, it seems clear that any spell is used to gain some benefit for oneself; otherwise, why use it? And if you cast a spell, be kind enough to listen to the opponent's response, instead of running away.

In general, let's have options and clear wording, because once the poll is created, it will be impossible to change the words or include other options.