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Poll. So, what exactly is Hit&Run?

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Pasha, how do you assess the "direct damage" you advocate for, if the attacker casts a mass slow (or speed boost), fires, and retreats in the first round? Is that acceptable in your opinion? Literally speaking, it's not direct damage, and it is possible.

Exactly. It's possible. At least because it's a game mechanic; for such a situation to occur, a first turn is needed, preferably with artillery focused on ranged attacks, and the attack itself. If significant damage is still dealt, the cost to recover won't be cheap. I'm not even mentioning the chance of resistance from Mass Slow. If we're talking about Mass Haste, there will be problems there too. It's a truly heroic moment.

The situation with direct damage is much darker. The cost to recover can be practically free, while the damage is monstrous (Implosion, Teapot, Armageddon, Meteor, etc.). Compare how many archers would be needed to deal comparable damage (the Defender hero also has parameters, armor, and so on).

Furthermore, a situation can arise specifically in SOD, where one of the players obtains Implosion, and it can't really be countered by anything other than a powerful hit-and-run tactic (and even that isn't easy). Moreover, even with a complete advantage in development, parameters, and scouting, you will essentially have to surrender against such a build.

I believe this is a better option than what is currently in WoG. If I remember correctly, there was a similar approach at some point, but they apparently couldn't implement it programmatically (although they may not have wanted to).
Земля нуля.
Все в ней нулево и кукольно.