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There were few truly useful spells in the schools of fire and water. All the best spells were earth-based (City Portal, Explosion) and air-based (Lightning, Chain Lightning, Flight, Dimension Door).
And there were few skills for the hero. In this regard, Heroes 5 made a big step forward.
I also didn't really like the functionality of the map editor. It's a pity that you can't write even simple scripts there, otherwise all the campaigns turn out to be too monotonous. The scripting language that comes with In the Wake of Gods is not for the average mind :(
Oh yes - the captain is completely useless. It's easier to assign a more or less developed hero to the garrison. Or are you saying that the captain had extremely high stats? ;)
And there were few skills for the hero. In this regard, Heroes 5 made a big step forward.
I also didn't really like the functionality of the map editor. It's a pity that you can't write even simple scripts there, otherwise all the campaigns turn out to be too monotonous. The scripting language that comes with In the Wake of Gods is not for the average mind :(
Oh yes - the captain is completely useless. It's easier to assign a more or less developed hero to the garrison. Or are you saying that the captain had extremely high stats? ;)