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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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I have incorporated the discussed changes into the first post. Please take a look.
Proposed changes to the rules are highlighted in red, as well as points that need to be discussed.
Points proposed for implementation during one winter season (09-10), with voting to be held in February, are highlighted in purple.
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It is forbidden to take Pandora's Boxes, scrolls, artifacts from under shifted guards or visit various locations without killing the guard first. It is not allowed to visit locations, take Pandora's Boxes, scrolls, or artifacts using "Flight," "Dimension Door" spells, or with Angel Wings, without defeating the corresponding guard first.
shadow of the homeless
common sense tells me that this means:
It is forbidden to take Pandora's Boxes, scrolls, artifacts from under shifted guards or visit various locations without killing the GUARD OF THAT LOCATION FIRST.
but on the other hand, if that's how it is, why isn't it written like that?
that is, can I take, say, the Book of Fire, and KILL THE GUARD OF THIS BOOK WITH IT?
Sorry, maybe I don't understand obvious things, but it seems to me that Great and Mighty could be written more clearly...
The guard might also run away... Let's write it like this:
5.7. It is forbidden to take Pandora's Boxes, scrolls, artifacts from under shifted guards or visit various locations without eliminating the guard beforehand. It is not allowed to visit locations, take Pandora's Boxes, scrolls, or artifacts using "Flight," "Dimension Door" spells, or with Angel Wings, without eliminating the corresponding guard beforehand.

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scorp
rest 114 is much more playable against a buggy GO/buggy GO - when there is a passage through the secondary path to the opponent's respawn point/!!! all other numbers are for calculating a cheap restart.
Differentiation has been introduced based on fast-medium-slow paths. We will continue discussing it. A vote can be held.

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scorp
P.S.: just thinking out loud, since I don't play in the season, but you can always agree on fun things anyway.
Most tournaments use general rules; it's difficult for organizers to discuss many small changes each time, and players don't like reading special rules; they remember the season well.
Therefore, I kindly request that tournament organizers express their opinions more actively.

Now, regarding hit-and-run. We will not cancel the ban on it.
Opinions:
Regarding hit-and-run, I think we should remove this rule altogether... retreating in the first or second round isn't so important anymore...
Wow, not important... After shock magic, followed by mass haste or mass slow, the attacking player might not even reach the second round. And allowing hit-and-run is impossible.
Against hit-and-run... Moreover ... after any cast. definitely against hit-and-run.
The existing rule:
Hit-and-run is prohibited: an attacking hero may not retreat in the first round of combat if he has used battle magic or any other magic that inflicts damage on the opponent in any way. This prohibition does not apply to a hero who is defending.
allows for various interpretations, is difficult for players to understand, and is cumbersome for judging. Therefore, it needs to be changed давно.

About a year and a half ago, Wicc suggested another formulation:
Wicc
Hit-and-run is prohibited: an attacking hero may not retreat in the first round of combat if he has used direct action battle magic that damages the opponent. It is permissible to inflict damage on oneself (e.g., to reduce ransom costs). If there is resistance to magic, no damage occurs; therefore, retreating is also allowed. This prohibition does not apply to a hero who is defending.
There was heated discussion about it in winter; I can't find where, as real didn't let me follow the forum at the time. I don't know how it ended.

Then, they voted in AK for the following formulation:
Hit-and-run is prohibited: an attacking hero may not retreat in the first round of combat if he uses any magic. This prohibition does not apply to a hero who is defending.
I don't know why the changes weren't made then.

Now, Dubrovin Pavel suggested another formulation:
Dubrovin Pavel
Hit-and-run is prohibited: an attacking hero may not retreat in the first round of combat if he uses magic that degrades the opponent's position in any way. It is permissible to inflict damage on oneself (e.g., to reduce ransom costs). With resistance, the attacking hero may retreat in the first round. This prohibition does not apply to a hero who is defending.
And Wicc rightly noted:
Wicc
...let's take the hit-and-run point. In the next version of VT, there will be ... - a ban on fleeing/paying ransom for the attacking player who cast magic in the 1st turn.
A similar rule should be introduced into the Hive rules.... The simpler the restriction, the better.

Summarizing the discussion, I propose adopting the simplest and most understandable formulation from all those proposed:
Hit-and-run is prohibited: an attacking hero may not retreat in the first round of combat if he casts any magic. This prohibition does not apply to a hero who is defending.
If anyone strongly opposes this formulation, please let me know, and I will create a poll.