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1) Play against everyone. The opponent is varied and always random. 2) The map is either medium-sized or Wastelands (small, but with great possibilities), for example. That is, there is a place to develop and resources are also available.
Arcane Knowledge grants all 4 magic schools at the expert level; personally, I don't take any defense skills. Ideally, for Haven: Arcane Knowledge - Leadership (Loyalty of Machines - speed aura) - Logistics (Golem March). For creature artifacts: initiative + morale for all creatures, and luck for ranged units, speed for melee units. Artifacts for the hero: Lion set + two Sarissa (armor + ring) + two Necromancer artifacts (staff + cloak) + ring of speed (20% initiative). This makes for a lot of fun when Haven starts going more often, and the units don't fall behind.