I've encountered incorrect functionality with the guild rebuilding feature a couple of times while playing with WT+HD. For example, here I couldn't rebuild Blind in Inferno: http://zalil.ru/29919395
I'd like to know if this is a bug in WT or if it's related to the mod.
Request: Before reporting a bug in HD, make sure it's actually an HD bug. It's not that difficult. You just need to repeat the action that causes the bug in both HD and the original game.
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Next, Kluka talks about bugs in SoD, then rebellious confirms and adds to a localization bug in SoD, and after that,
rebellious writes
Here are some more bugs that occurred:
This has never happened in SoD
And is the following dialogue about the HD-specific abnormal duplication, which has no equivalent in SoD? Please clarify.
Request: Please don't mix up bug reports for SoD and HD without a clear definition. Yes, I'm interested in fixing both. But the causes of SoD bugs and the causes of HD bugs need to be looked for in completely different places (obviously, one set is in SoD, the other is in HD).
Request: If you're reporting an HD bug, please provide as much specific detail as possible. Ideally, you should include a save file and a detailed description of the sequence of actions that lead to the bug. You should also attach the HiRez.ini file and, if possible, a screenshot.
If you don't do all of this, your report will be useless, as I'm not a clairvoyant. And I also don't speak the local slang, so for example, words like "metro" should be replaced/supplemented with a description that is understandable to someone who is running Heroes for the first time.
Added 1 hour 26 minutes ago
specifically regarding the bugs.
1. regarding the duplication.
As you know, in HD, I don't touch the original game/mechanical part. I only modify the interface. I may have accidentally touched something, but it's still unlikely that game bugs will appear in HD.
But if HD has, in fact, exacerbated (rather than added, as I understand) the duplication bug, then that's good. The more obvious and regular the bug, the easier it is to fix! In general, I'm waiting for detailed reports.
2.
- In a two-player game, troops and artifacts are not transferred to the ally when it is the ally's turn.
So, the ally clicks "receive from ally" and that button 'turns off', after that, the button should 'light up' for you, and after that, you can transfer.
So, what exactly is happening?:
a) The button turns off for him, he can no longer transfer - the button lights up for you, but you CANNOT transfer?
b) The button turns off for him, he can no longer transfer - the button does NOT light up for you, and you CANNOT transfer?
c) The button turns off for him, but he does NOT stop being able to transfer - the button does NOT light up for you, and you CANNOT transfer?
d) The button turns off for him, but he does NOT stop being able to transfer - the button lights up for you, but you CANNOT transfer?
...) ... ??
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I'll need to add the ability to autosave several turns in HD.
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I added the ability to call the market from the adventure screen and from the city window (in which the market is not built). I wanted to assign this to the "M" or "T" keys, but they were already taken. I decided to assign it to "B", but maybe you can suggest a more convenient or logical option?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
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