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They threatened to make it a purely defensive faction, based on what was written in those PDF files. Because of this, there should be certain unique skills, and the creatures will probably be more or less strong, but not the most proactive.
In my opinion, factions should be designed so that the player can decide how they want to play. If they want to play defensively, they can. If they want to play offensively, they can. Although, looking at the current Haven, it's immediately clear that the main feature will be good defense, while demons will have decent stamina, and necromancers will have speed. Is there going to be less emphasis on initiative in the game, or not?
Added 3 minutes later Sunny!
Wasn't there an elf race as a playable faction in "3"?
I've corrected everything; I somehow automatically remembered Heroes 5 when I was writing.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)