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#230
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antonag07
I think it's only useful when the opponent doesn't have archers and can't use magic - although even in this rare case, the effect of the Knight's super ability is hardly comparable to the effects of super abilities of other factions - so it's unlikely that it can be considered a game-changer...
So, we can rule out this ability :). I wasn't impressed with "Scream of Terror" either - enemies still moved even with -11 to movement points (Aranthir, Avatar of Death, Ring of the Broken Spirit). "Pure Rage" is a debatable ability, but 500 rage at the beginning of the battle gives good bonuses :). Although they could have been more generous and given 1000! "Call of Urgash" is useful depending on the situation, and "True Luck" is clearly better than "Absolute Protection," which is one of the best abilities in my opinion. I also really like "Arcane Knowledge" :).

Skill tree 3.0 comes with "Tribes of the East." You can also download it on our (I think) and other websites.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"