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#832
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I have gathered all opinions on restarts>; it is difficult to derive a general conclusion as there are completely opposite views. Moreover, the disputes are theoretical; for most disagreements, there is no experimental data.

Therefore, I propose to test some of the changes during the winter season and hold a vote in February.
Mandatory restarts:
- if the starting hero is above level 1;
- if no roads lead from the starting castle;
- if ГО generated right next to the starting castle (such that it is impossible to leave the starting castle or enter it without a battle with ГО).
No one spoke against this — accepted.

Restart upon encounter...
Kluka
If red captures blue's city or mine, guarded by 1 gnoll, then this falls under "any battle between players." But it is not a battle between heroes.
Yes, this point needs to be clarified; I did not phrase it correctly. It is illogical not to consider a battle with the garrison of a castle or mine as an encounter.
I also took into account the question in AK from bRitvo4kA.
Restart upon the first encounter by 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an opponent's castle or mine).
If an encounter occurs within the specified timeframe, either opponent has the right to request a restart.
If both players agree to continue the game, the game continues. Subsequent encounters occurring within the specified timeframes are not grounds for a restart

Subjective restarts...

The "sum of 3 days" proposal seems interesting to many. But many also disagree.
Here is what they write (without specifying authors):
I like the new wording of restarts, but I would like a total of 3(111+111+111 or 112+111 or 113)

Ah, and for 3 days in total for rests

FOR: Wording of rests as a sum of 3

introduce experimentally for the winter season - 3 days in total (and no rests for one road to ГО, blocks...

for players being able to take either 111 and 113; or 111, 111, 111, 111; or 111, 112, 111, meaning any options, but so that the sum is the same 111 and 113.

I am for 111+112

3 days in total

I think it should be left as is. Or replaced equivalently with 4 days in total.

in theory, you could do 111 and 112

Yes, THREE days in total for rests for each, and no blocks, roads to ГО or other things.
Indeed, this proposal changes the restart tactics. Let's try playing the winter season this way. By agreement between players, the old rule can be used.
Subjective restarts:
each player has the right to take a restart/restarts, meaning starting a new game with map regeneration. One may take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second day (111+112 or 112+111), or one restart on the third day (113).

Restarts for one road to ГО and a strong block...

Opinions:
for a restart for one road and a strong block.

tech-rest with 1 road to ГО and for a strong block.

Regarding one road — it must be emphasized that we are talking about one road from the castle.

I've already said more than once regarding one road to ГО, definitely a mandatory rest.

for 1 road to ГО - should be

In my understanding, a strong block is such a block that either cannot be broken through, or breaking through it results in the loss of at least 1/3 of the attacker's Army.

I believe that the breakability of a block should be determined on an individual basis. If opponents do not agree on this issue, the tournament leader or AK decides

completely agree with one of the above opinions that a rest for a block should only be given after exhausting available restarts for 111 or 113 (112).

A block is the guarding of something with more than 6000 value.

And generally, have there ever been disputes about this block?

Of course, we are talking about a strong block; it has happened many times that guards of strong objects block the only passage (road), for example, guards of Dragon Utopia, Hive, etc. In such cases, imho, it should be a mandatory rest.

As for blocks, here perhaps one really needs to resort to the help of judges if both opponents cannot agree.

it is also important who encountered this block — necros, for example, die instantly; for swamp, it's the loss of a couple of snakes and something from infantry
On HP, the issue of restarts for blocks was discussed for a very long time, tables were drawn, complex rules were invented. Nothing reasonable was found. Therefore, we will settle on the wording — agreement between players and appeal to a judge.
Since subjective restarts are linked to these, we also introduce them experimentally for one season:
Restart for one road to ГО. Taken up to 115 inclusive.
If subjective restarts remain, and one road to ГО is discovered on a day when a restart can no longer be taken, a subjective restart is spent.
If subjective restarts are exhausted, and a player discovers that the only road from the starting castle leads to ГО, he has the right to request an additional restart.
Restart for a strong block, if the block cannot be bypassed and the block cuts off the castle from the main part of the respawn, leaving no possibility for development up to the block. Taken up to 112 inclusive.
The strength of the block is first evaluated by the player reporting the block, then by his opponent, and in case of a dispute between players — the leader/judge/AK.
If subjective restarts remain, a subjective restart is spent at the player's choice (i.e., on 112 one can take a remaining 111 restart).
If subjective restarts are exhausted, the player has the right to request an additional restart.[/B]
Blocks are not such a common occurrence (I think it happened once in 100-150 games) that they could be used to overwhelm the judges. Moreover, similar restarts are given even now, only they are called "humanitarian."

Restart for ГО via roadless terrain...
Few spoke out:
for a restart if ГО is via roadless terrain.

restart for ГО via roadless terrain, for.

Against a restart for ГО via roadless terrain. I believe that this adds variety to the game on sm-ke.

for ГО via roadless terrain it can be written like this: if one of the players wishes, in this case, a tech rest.

Rests, I think, should not be given for roadless ГО!!
This restart was usually played by agreement between players. So let it remain that way.

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