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#743
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Might and Magic III Hero
November 8, 2010. Might and Magic III Hero (red, rnd, castle, sanya, sandro) defeated R55Max (blue, dung, shakti, shakti) with a panic score of 144.

The roads are fast, and there's only one road from the castle. The mine is far beyond the mountains. But the external market ensured that everything went according to plan. The horses are in the citadel. Sandro decided to prioritize morale first. In the end, on the first day, there were 155 skeletons, mostly moving off-road, so the pace was slow. He scouted slowly. On the second day, there was a gnome level 15 and a hydra level 2. Angels and a castle seem to be appearing. It's a pity that the conscripts aren't visible. Over the week, there were hidden swordsmen and monks. On day 126, there was a hydra level 3. On day 135, he only managed to "circle around" the castle (it was done incorrectly), went behind the 4th guild (there were also meteors and an assassin, but it doesn't matter, wisdom is still basic), and finally, he went to the road with the stable. On day 144, he broke through, dealing 100+ damage to the ears per turn on the snow. He saw the opponent from the lookout, and immediately said not to rush, or he would be killed. :) 596 gold skeletons, 5 angels, 13 champions, and some other meat, 10 siege weapons, 441 from meteors. Shakti deals significant damage to the combat units, but only 8 angels are worth anything in the army. Max positions his units very poorly, and the assassin sends 2 out of 4 stacks to the graveyard. Then, it was just a matter of finishing off the angels. Thanks for the game!
I should have attacked you while you were moving. Then it would have been a different story, but I decided to wait one turn for reinforcements in the form of about 40 archers, medusas, and belcherders, as well as minotaurs and scorpions. I didn't wait. Thanks for the game

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