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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Let there be THREE days in total for each player to use for rests, and no blocking, road-blocking to the Goblin Camp, or other such things. Everything else is humanitarian; there's no need to clutter the rules with this:smile18:. And Pasha (Dubrovin) is suggesting something strange: in addition to the extended standard 111 and 113, he also wants to include all variations with Goblin Camp and blocking:smile11:, which would take about 3.5-4 hours of rest time on average:smile04! ... Blocking and road-blocking to the Goblin Camp should be tracked during individual rest periods, instead of just blindly guessing:cool:. And instead of a rest period for the meeting, let's have a new game; in the first 2-3 days, with proper scouting, it's usually enough to understand whether an early meeting will happen and who it will benefit...
P.S. 70+ gold worth of Lizards, Sam-56 was able to break through in a game with me and Vistan on map 113, losing something like a few Gnolls, a couple of Lizards, and a few single units of Flies; learn from this, instead of complaining:smile25! But if the exit from the castle is actually blocked, and not just the respawn point, then it's really a test of the opponent's integrity, even in a tournament (if subjective rest periods have run out)... I haven't even seen the most cynical players use this on map 111:D; but if the opponent has surrendered within a week on their own initiative, and not out of desperation, then who is to blame, and a win on day 1 in such a case is a better preventative measure against surrendering than any auto-win. That's the way it is.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: