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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#824
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Let there be THREE days in total for each player to use for rests, and no blocking, road-blocking to the Goblin Camp, or other such things. Everything else is humanitarian; there's no need to clutter the rules with this:smile18:. And Pasha (Dubrovin) is suggesting something strange: in addition to the extended standard 111 and 113, he also wants to include all variations with Goblin Camp and blocking:smile11:, which would take about 3.5-4 hours of rest time on average:smile04! ... Blocking and road-blocking to the Goblin Camp should be tracked during individual rest periods, instead of just blindly guessing:cool:. And instead of a rest period for the meeting, let's have a new game; in the first 2-3 days, with proper scouting, it's usually enough to understand whether an early meeting will happen and who it will benefit... P.S. 70+ gold worth of Lizards, Sam-56 was able to break through in a game with me and Vistan on map 113, losing something like a few Gnolls, a couple of Lizards, and a few single units of Flies; learn from this, instead of complaining:smile25! But if the exit from the castle is actually blocked, and not just the respawn point, then it's really a test of the opponent's integrity, even in a tournament (if subjective rest periods have run out)... I haven't even seen the most cynical players use this on map 111:D; but if the opponent has surrendered within a week on their own initiative, and not out of desperation, then who is to blame, and a win on day 1 in such a case is a better preventative measure against surrendering than any auto-win. That's the way it is.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: