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Even on the normal difficulty, I had to think and perform all these actions. I traveled with small and weak armies, relying on spells. By the third continent, the thinking process had become monotonous and repetitive. The scheme was always the same, with a few exceptions: send summons forward to attack, place ice and stone walls to hold back monsters while they are bombarded with nukes, and send expendable units ahead. All these schemes had been played out hundreds of times in Heroes of Might and Magic, which has much more to offer.
I agree with you on some points; battles with neutral creatures do get boring quickly. But there are also interesting battles! For example, when fighting an enemy hero with a "very strong" threat level, you won't get bored.
Unfortunately, battles against a hero were not perceived as "Battles against a Hero." You might just get hit with a fireball. Only battles on interesting arenas with various features were enjoyable. Otherwise, there is no variety, which is the main and significant drawback of the game.
I played through the original King's Bounty in one sitting, and I enjoyed getting contracts to hunt down villains and exploring everything. The second time, this concept didn't appeal to me at all.
P.S. If you play without losses, the game will become boring even faster. Using the same units without any rotation.