As I already said, the victory was easy, simply because the opponent offered no resistance throughout the game.
I'll say right away: my opponent complains that he wasn't given any hives or cans, however, in my first 9 resps which I scouted from 111 to 122, there wasn't a single can and one very distant hive. One plus: the external dwellings were great for me (as they were for the opponent): bulls, gnolls (very far), basilisks, lizards, and hydras (strong guard for the first week). On the first week, I took the max gnome with an incomplete and already slightly battered army; I had to leave 2 bulls. Finally, at 122, I found a can on the grass—decided to take it without checking: turned out to be a 3-stack with a upgraded unit. Parallelly, I'm leveling Alkin; he helps a lot in developing resps through scouting. Identified where the opponent is—he doesn't come out, and neither does Landukh with him. There are 2 Dragon Utopias in the center: I can't take them now, but of course, I don't want to leave them for the opponent. Took the computer's castle—the tea-colored one, decided to rush to his brother—the red castle, from there there should be a road leading to the treasure zone. But there was no need to run to the treasure zone: at 124, three cans were found nearby and another external dwelling of angels. After that, it was simple: 3 Dragon Utopias fell (all without control), I spread out in different directions, finally got wings, then a blue hat, killed another computer-castle, upgraded archangels, and took the opponent's castle at 137. According to preliminary estimates, I saw all resps except for 3: the native computers and the opponent's dead-end village. At 141, as expected, I arrived at this village, where Marius died, leaving me books of water, air, etc.
Now about the opponent:
Standard scenario for mm6: about 50 goats on the first week, about 100+ on the second and any Dragon Utopia is ours, along with all cans/hives—who else can do that on VT???
On VT Inferno was clearly reworked, it competes on equal terms with Swamp
even ATG said so!
readme (19:45:33 16/10/2010)
What I meant was—you can cut 50 pieces on the first week, but that might hit your tempo. And I'm not playing for fun with you, but seriously. Which means, I need tempo.
:D :D :D
Samurai (20:24:54 16/10/2010)
if I win, you promise not to blame the layout and other things and publicly admit that the Inferno castle is not top-tier and apologize for speaking so stupidly about it. if you win, then I will admit the Inferno castle is top-tier and publicly say that I spoke stupidly about it
Samurai (20:25:01 16/10/2010)
deal?
readme (20:26:01 16/10/2010)
yes
and here after the game :
I wonder, can a victory be hard when you have all the cans and hives, and the opponent has not one?
here are the saves:
http://zalil.ru/29895394
Despite everything, as a player README earned very great respect:
1) always adhered to the agreed time
2) during the game, communication in ICQ was polite and professional. This mostly shows that the person understands: disagreements are disagreements, but a game is a game. RESPECT. (censored).
3) mostly (though not always) cooperative regarding discussions of rules and settings. For this, a separate thank you and separate respect from my side.
Result: thanks readme for the game. As I understand it, we won't prove anything to each other with any games; I see no point in winning a second game. Therefore, I have a request to the opponent: play with TERM instead of me. He craves a game with readme. I think I satisfied the opponent's challenge, and I hope readme will respond to TERM similarly.