Skip to content

King's Bounty: The Legend

User Avatar
#129
Auto-translated
Morning
What does difficulty have to do with it? Well, the enemy units will become tougher, battles will take even longer, and they will be even more exhausting. My complaint isn't about the ease of battles, but about their sheer number. You can't walk ten meters without getting into another typical battle, and there's nothing else in the game. Grinding, suppressing boredom, fighting through monotonous, tedious battles. It was still interesting to get all the spirits and try them out, but then it's just more boredom. There are no interesting events or features that liven up the Gameplay – just sleep-inducing, monotonous battles and quests that involve battles.
OH, I SAW A NEW UNIT AND I CAN HIRE IT, but what's the point? What's the point of yet another typical unit? To look at its animation and see how much damage it deals with its "deal damage" ability? Is that the point of the game?
In Heroes, you need to develop your Castle, allocate resources, and fight against the enemy. Clearing neutral creatures is possibly the most boring part of the game, and here it's the main goal.
IT'S BORING.
I agree with you on some points; battles with neutral creatures do get boring quickly. But there are also interesting battles! For example, when fighting an enemy hero with a "very strong" threat level, you won't be bored ;). Quests are mainly not about battles, but about simply running around; battles are just a condition for this. No one will let you just run around for no reason. New, more advanced troops and, of course, spirits make battles much easier! Getting new troops is worth it to reduce losses and shorten battles: 7 black dragons, supported by elven rangers, will defeat enemies faster than 150 swordsmen with the same number of archers. Troops also get stronger, so often I do this: I clear out the easier units, go to the next location, clear them out there: I gain experience, new troops. With my increased strength, I return and clear out the now weak monsters. In "The Princess," they also made it so that "very weak" units run away – so you have to fight less! During my first playthrough, I'm still interested in the story, and then I'll try to play better and better – to set a record!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"