Since a question arose regarding the rules, I decided to bring up for discussion a possible change to them.
Our HeroesWorld mafia has long incorporated multiple elements of psychology, but until now one of the rules prohibits any such manifestations.
My proposal is as follows: I plan to first run a purely psychological game, so that players who have not yet tried it can familiarize themselves, and then test a hybrid game where newspapers with clues and complete freedom in terms of psychology — role reveals, etc. — will coexist, but "notes" will not be allowed. Only after these two games will a decision be made on whether to change the rules.
How do you feel about this proposal, esteemed mafiosi?
But I also don't want to act on the principle of "I haven't read it, but I condemn it." So I don’t know, maybe I'll play in such a game... out of curiosity.