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I protest! :) Let's start with the fact that Counter Strike appears for the Furies;), Furies are a unit with high initiative, Counter Strike, decent damage, speed, and attack....but low defense and weak growth. This unit is very strong.[
Furies are a strong unit in the early game.Snowball;42023
Minotaurs - in my opinion, not the best unit of the Dungeon, they are durable and have good attacking potential, but they are slow and poorly defended. Compared to other level 3 units, they look average...[
Well, the plus is that they always have +1 morale, meaning that various screams/banshee cries won't disable them, as well as nightmares, troops of the opposing race, etc. Snowball;42023
Raiders - fast units with very useful abilities (lizard bite and ignoring defense when attacking with a charge), but their attack, defense, and damage parameters are quite average....and the growth is 4 per turn. Dangerous level 4 creatures. They are normal, with high speed and initiative, you could say they are cannon fodder, because the enemy likes to target them.
Snowball;42023Hydras - they attack surrounding enemy units with Counter Strike, they are durable, and they regenerate, albeit weakly. The downside is that they are very slow and have low damage (if they attack one unit, when there are a couple of stacks of the enemy nearby, the total damage will be quite decent). IMO, not the best unit among the level 5 units, but it fits the Dungeon's playstyle perfectly. [
They are very good if you teleport them into the enemy's camp, then there will be a mess.Snowball;42023
And finally, the Black Dragon :) Immune to magic, high attack and defense parameters, fire breath, high damage, the most durable (240 health, I think). But I wouldn't say that this is definitely the best level 7 unit :) [
They are very good, but not when playing against another Necromancer, who can overcome magical protection. By the way, does Armageddon also affect your own Black Dragons if the Necromancer has maxed out the skill to pierce magical protection?