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Mafia: general discussions.

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#791
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Didn't the destroyers kill anyone on the first day? That was a mistake.
And Azi is like a healer for maniacs and mana. Just like Mold in game 11.
We got rid of Koshu just in time. That's good.
It's a shame Reg didn't die defending Pandora when he tried to kill me. Mold -_-

Added after 19 minutes
I have a suggestion for the future: create a role with a special ability, like the guard, but this role would kill everyone who comes at night to kill him. I remember there were cases when three people tried to kill one person at once. It would be fun to watch a group of assassins get killed by such a wall. It's like a group of bandits attacking a powerful warrior, and he throws them all away.

And I would also like to see city paired roles so they can communicate with each other (examples: 2nd, 6th, 17th... and maybe another one, I don't remember). Such roles make the game more interesting. But for this, you shouldn't give the city too many strong roles, like in this mafia game.

Be strong. Believe