Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Reports on online games and their confirmations (Autumn 2010 season).
28.10.2010 Oelm (red, Castle, Adel, Shachti) def. Neverminder (blue, Rampart, Roland, Kirra) 135 Anarchy SOD 160% dirt roads.
I played Anarchy for the first time. I decided not to take rests if it wasn't too difficult. In the second round, I got a map with three secondary resources, but one road was blocked. However, I could immediately see two hives, Shachti and Luna in the Tower. Luna immediately went to level up, gathered some bottles of flammable mixture, and started attacking. They gave her a 4th-level scroll, but not just any city portal, but a wonderful spell called "Sorrow." Luna grumbled, but gave the army of 20 archers and 45 pikemen to the fierce warrior Shachti (nickname: miner, because he walks around dirty and doesn't wash his hair). He gathered the pikemen, some greenish troglodytes, and 20 crossbowmen, and began to explain the ingenious tactic of how to defeat the diamond creatures-golems that guarded the abandoned, crumbling hive. Shachti won the battle with his army, but he didn't dare approach too closely, as the bees were buzzing as if there were hordes of them in the hive. But Shachti wasn't going to sit idle. He called a council and appointed himself chief commander because he had studied the art of command - logistics. He searched the catacombs, and in the meantime, his army captured another noble castle and was reinforced with 14 spearmen and 9 crossbowmen. Aunt Silvia found a market far outside the city, and she liked it so much that she practically didn't leave for three weeks, even sleeping there. Meanwhile, on the 5th day of the war, Shachti killed 18 swamp wyverns, three of which were poisonous, and lost 60 green creatures, but the guard was easier from then on - fierce magical ogres, so he sent the fire-breathing Luna to deal with them. Seven days hadn't even passed, and the defenders of the noble castles - angels - had already appeared. They were expensive, but what could he do? And he had three castles under his control.
In the morning of the 8th day, Shachti climbed into the abandoned hive, and there were 90 hungry flies, which bit him a little, but also added 12 swamp creatures to his army. And he found commander's gloves nearby, which fit perfectly. On the 9th day, there were 20 swamp creatures in the army, and Shachti received the rank of first-degree diplomat for his military merits. Luna also deserved the same rank for her military merits, and they went to explore the vast lands, searching for the enemy and exploring the impassable territory - deserts and swamps. Although they were given diplomatic ribbons, all sorts of creatures still didn't want to listen to them, and they would either go to the left to the elven archers or to the right to the stone gargoyles, and they didn't care about diplomatic regalia; they would immediately draw their knives.
Finally, in the corner near the high tower, djinns were guarding a box. Shachti's servants bribed them, and in the morning they were already summoned under a single banner. They had nothing to do but serve, and they brought 50 stone gargoyles with them.
In the far west, Luna found an old magical scroll, but it was not easy to understand. There were some doors, some dimensions, but there were those who explained what a powerful force the spell had, and they took it from Luna and gave it to the chief. Shachti, meanwhile, walked along the deserted road, searching for hives. It seemed that it had become easy for him to deal with swamp wyverns; they were not picky in food at all, and they were very powerful.
On the 15th day, Shachti reached the magical dragon castle, and he persuaded them to give him three relic artifacts - a helmet that increases knowledge, a black sphere, and another hat with dragon teeth on top. But Shachti knew what these toys were, assessed the situation, and decided not to deal with the dragons anymore, but to look for relics in underground labyrinths. On the 16th day, he took the magical shackles, and the enemy was stunned (he had been watching through a magic stone all this time what was happening in the dungeon). And the next day, he found a book of earthy color, but not a simple one, but the most desired one, with which Shachti's army could instantly move around the outskirts of the kingdom. Kirra (that was the name of the enemy leader) could not stand such looting in the underground labyrinths, and she rode on horseback with all her army to the red castle. Meanwhile, Shachti's army already had 4 great angels (fearsome in appearance), 22 black knights, 56 swamp wyverns, 22 mercenary cavalry (they demanded 28 gold, otherwise they wouldn't do it), and all sorts of other creatures, ready to catch up with Kirra with the magical shackles and shake her well for the necessary relics. But mysteriously, the army and Kirra herself disappeared in the desert, and at the end of the day, carrier pigeons brought news of the enemy's surrender.
thx for game.