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Юниты "Might & Magic Heroes VI"

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#53
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Drakkoska
I'm against the Elemental Castle, although I loved the Conflux in the third game. Why am I against it? Try distributing almost equally strong creatures across different levels. They did a great job in the fourth game by putting all these creatures into a portal and making them all the same level. You can hire them, it doesn't break the balance, and it all makes sense.
I want Rukh and Naga. Even as neutral creatures.

So, what prevents them from differentiating Naga and Rakshasa in terms of parameters and features?
Elementals also live inside one building in "Heroes 5," where they can be hired – the Conflux of Elements. In general, I wouldn't say they are equally strong (I'm talking about "Heroes 5"). For example, water elementals are strong spellcasters, the scariest enemies among the elementals; fire elementals are strong archers, but they deal less damage than water elementals (with the same number). Air and earth elementals are approximately equal, but I would consider earth elementals to be a higher level, as they are very resilient. But in any case, no one is going to make a Castle for them.

Rakshasa and Naga are essentially the same creature, but Rakshasa move on their feet, while Naga move on their tail. Then, the number of arms for Naga should be reduced to two, and they should be made to look more like snakes, otherwise they are too similar to Rakshasa.

Ancient Evil, I understand everything :), the developers don't really spoil us with screenshots :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"