Opinions:
I think we should remove this rule about hit-and-run altogether... retreating in the first or second round is no longer that important...
Not so unimportant... After offensive magic, there might be a follow-up with mass haste or mass slow, and for the attacker, the second round may not even come. And allowing hit-and-run is completely unacceptable.
Against hit-and-run... Moreover, after any spell cast.
Definitely against hit-and-run.
Hit-and-run is prohibited: the attacking hero does not have the right to retreat in the first round of battle if he has used combat magic or any other magic that directly or indirectly inflicted damage on the opponent. This prohibition does not apply to the hero who is defending.
About a year and a half ago, Wicc proposed another formulation:
Hit-and-run is prohibited: the attacking hero does not have the right to retreat in the first round of battle if he has used direct action combat magic that inflicts damage on the opponent. It is allowed to inflict damage on oneself (for example, to reduce the ransom). If there is magic resistance, no damage is done, so retreating is also possible. This prohibition does not apply to the hero who is defending.
Then they voted in the AC for this formulation:
Hit-and-run is prohibited: the attacking hero does not have the right to retreat in the first round of battle if he has used any magic. This prohibition does not apply to the hero who is defending.
Now Dubrovin Pavel proposed another formulation:
Hit-and-run is prohibited: the attacking hero does not have the right to retreat in the first round of battle, if he has used magic that directly or indirectly worsens the opponent's position. It is allowed to inflict damage on oneself (for example, to reduce the ransom). With magic resistance, the attacking hero may retreat in the first round.
This prohibition does not apply to the hero who is defending.
...let's take the point about hit-and-run. In the next edition of the rules, there will be ... a ban on fleeing/paying off for the attacking player who cast magic in the 1st turn.
A similar rule should be introduced into the ХВ rules as well.... The simpler the restriction, the better.
In summary of the discussion, I propose adopting the simplest and most understandable formulation from all those offered:
Hit-and-run is prohibited: the attacking hero does not have the right to retreat in the first round of battle if he casts any magic. This prohibition does not apply to the hero who is defending.