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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#757
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For:
- Reducing restarts (from 111 and 113 to 3 days, or even better to 2). There's even a decent argument: the blue player (by color :D) seeing a complete disaster on 111, but having a restart available on 113, will wait until the last moment, hoping the opponent takes a restart, and will even move slowly, creating an aura of "oh, what a nightmare!". This is an unnecessary "time-stalling" tactic, of which there is already too much in Heroes. This way, seeing it's bad, they immediately take a restart, saving themselves and their opponent half an hour of time;
- Restart due to a block or 1 road in ГО;
- Starting with Necropolis not as Galthran;
- Using Muliq and Isra with expert Necromancy as scouts without fights.
- Banning multidefiting and all game bugs that can later be verified.

Against:
- Hit-and-run. Specifically as Vic wrote - after any cast;
- Banning the war camp. Where that came from is completely unclear;
- Banning digging for the Grail. Why are you all so afraid of it? How many people have actually dug it up online? Only ban building it in Tower and Conflux, as the bonuses there are too strong, but allow digging from 111. Personally, for me, this would be + to fun. :smile20:
- Banning scrolls of 4th and 5th level even with the Mage Guild built (i.e., against a ban on scrolls altogether). In general, it would be nice to unban all mages except Solmyr, Aislinn, and Dimer. What's bad about Loins being able to cast Prayer without the Mage Guild?
- Informing the opponent whether I broke through zone guards or not. This is completely absurd, imo; if it's unclear whether a passage is breached or not, just attack yourself and be done with it. I will not inform my opponent of anything, even if this heresy gets voted in.
Не бійся коли ти один, бійся коли ти нуль.

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