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Poll. So, what exactly is Hit&Run?

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#4
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Apparently, when developing the rules, the factor of unifying the rules with other sites was forgotten. And yet this is a necessary thing that simplifies playing on different sites.

For example, let's take the point about hit-and-run. In the next edition of BT, the checkbox prohibiting it will finally be fixed, and the functionality will be as follows: prohibiting the attacking player who cast a spell in the 1st turn from fleeing/retreating.

A similar form of the rule should be introduced into the rules of HeroesWorld. Because asm will clearly not be programming damage analysis, determining who was dealt damage, etc., if only because this is fraught with bugs. Not to mention various options on the theme of "a spell that affected the opponent's damage." The simpler the restriction, the better.