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Poll. So, what exactly is Hit&Run?

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What is Hit&Run?

A serious question: the existing rule is understood differently, and controversial situations constantly arise in matches, even among experienced players; it is also quite difficult for judges to interpret it. Discussions about changing the rule have been ongoing for a long time.

Two options are put up for voting:

Option 1. Hit & Run is prohibited: an attacking hero does not have the right to retreat in the first round of battle if he or his units cast any magic. This prohibition does not apply to the hero who is defending.

Option 2. Hit & Run is prohibited: an attacking hero does not have the right to retreat in the first round of battle if he casts direct damage magic (magic arrow, lightning bolt, ice storm, chain lightning, meteor shower, explosion, Inferno, fireball, ring of cold, wave of death, armageddon) and deals damage to enemy units. This prohibition does not apply to the hero who is defending.

Currently, the following rule is in effect:
Hit & Run is prohibited: an attacking hero does not have the right to retreat in the first round of battle if he uses combat magic or any other that directly or indirectly causes any damage to the opponent. This prohibition does not apply to the hero who is defending.
When developing a new version of the rules, it was proposed to change it to:
Hit & Run is prohibited: an attacking hero does not have the right to retreat in the first round of battle if he uses direct-action combat magic that damages the opponent. It is allowed to inflict damage on oneself (for example, to reduce the ransom cost). If there is resistance to magic, no damage is dealt, therefore retreating is also possible. This prohibition does not apply to the hero who is defending.
Several more options emerged during the discussion.

Obviously, clear wording needs to be developed and a vote held to resolve this issue.

I moved posts related to Hit&Run here.