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[ARTICLE] Troop Experience

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Oelm
Vik's post is quite amusing; they probably tormented him with cowards, and he's dreaming about them now. But, SOD gameplay is not about morality at all, but primarily about the diversity of development options. In SOD, for example, there can be situations where you want to take a difficult object – let's say, a castle of level 3-4, but it's clear that there will be significant army losses, so you think, do you really need it, or should you return here in two or three days and take it with some trick. In TEfull, such questions usually don't arise because, due to the troop upgrade system, such exchanges are usually not profitable.
What are you talking about... :). In VTfull, you have to solve exactly the kind of problem you describe – choosing between speed, power, and upgrades. And in SOD, you just pray, "Lord, save me from morale," and you're on your way.
Yura, you somehow associate CM, SOD, mirror matches, and experience? I think Alex will win with the same score in a mirror match, even without experience. And I don't quite understand how a CM with experience differs from a CM without experience?
I presented two extreme points on the scale. Full mirror matches are currently the most popular rules. It's clear that even without many of the features, they will remain popular, just to a slightly lesser extent.

Regarding mages – now, with or without experience, they are not viable. We need to improve the mages themselves, not reduce their experience gain. Moreover, all the difficulties for mages are concentrated in the early stages of the game – it's difficult to fight due to the lack of normal regeneration. In the late game, mages are actually great – the experience from arena off-tournaments on the League shows that in the final, a mage is often preferable to a warrior, even with upgrades.