Vik's post is quite amusing; it seems the "coward" faction is really getting to him, probably even haunting his dreams. However, SOD gameplay isn't about morality; it's primarily about the diversity of development options. In SOD, for example, there can be situations where you want to take a difficult objective, but you know it will cost you 3-4 units, and you'll suffer significant army losses. So, you think about whether it's worth it, or if you should come back in two or three days and take it with some other tactic. In TE, such questions usually don't arise because, due to the troop upgrade system, such exchanges are usually not profitable.
For example, here's a save from WT (8mm12 template) - at the end of day 121, 10 angels, 8 vivs - 60 grandees, and all the resources. I understand that this is a lucky setup, but in SOD, with morality and without experience, it would be more difficult and take longer to achieve.
P.S. Asm, stop talking nonsense about the Dungeon.
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