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#19
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Wicc
Experience is a "papal" feature because it simplifies dealing with the map and complicates dealing with the opponent. And morale is the opposite – it complicates dealing with the map and simplifies dealing with the opponent. Therefore, it is a "lame" feature.
How does it complicate dealing with the opponent? It depends on the situation; sometimes it complicates, sometimes it simplifies. But it really simplifies dealing with the map. Morale doesn't simplify anything, IMHO.

P.S.: In any case, experience is not a tool for creating balance. IMHO.
6 I disagree. With experience, it's the opposite; there's more reason to "moosh" (rush).
What do you disagree with? Why build Medusas or Cats when you have a super-stack of Trogols with cosmic damage?

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