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Characters, attributes, races, and classes.

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After all, humans are remarkably modest creatures. You can only find phrases like "the pinnacle of creation" in the works of romantic poets. Game developers would more likely call humans a "starting point." Meaning, an absolute mediocrity, a middle ground, neither fish nor fowl, or, finally, a well-rounded personality. A little bit of everything, and nothing outstanding. In general, as usual.
Elves are terrible bodybuilders (for every point of endurance, you have to give up two bonus points; we talked about bonus points in the "Building a Team" section), but their accuracy is top-notch. Each bonus point increases accuracy by two.
Dwarves, on the other hand, are pleasantly rounded and stable. Including resistance to external influences. Endurance increases by 2 for each bonus point, but magic... Two bonus points for increasing magic by one completely discourages including a dwarf illusionist in the team.
Half-orcs. They have strength, and they are also quite intelligent, but they are a little thoughtful. Strength increases twice as easily, and speed twice as difficult, compared to humans.
Хронология вселенной Might and Magic
Katrine
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